The number of rummy variants that are available for players to play is countless. Besides, the number of people that play this card game is also massive all across the globe. Different variants of rummy are played in different corners of the world. And if you are bored of playing the usual rummy game, believe us, you will never run out of variants of rummy to try.
In this article, let’s look at one such variant – Contract Rummy. We will talk about what contract rummy is and how you can play this interesting variant of rummy.
Contract Rummy is a popular variation of the classic card game Rummy. It is played with multiple decks of standard playing cards and is typically enjoyed by 3 to 5 players. The game’s objective is to be the first player to fulfill all the predetermined ‘contracts’ or sets and runs of cards, leading to the accumulation of points over several rounds. Contract Rummy is not only engaging but also requires strategic planning and skillful card manipulation.
Contract Rummy is a different variation of rummy that is very similar to Progressive rummy, another rummy variation. The two games are almost identical, except for the fact that in the Progressive Rummy version, every player is dealt an additional card at the start of each round.
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A game of Contract Rummy is generally played with four people. It makes use of two Joker variant Anglo-American standard 54-card decks. These two decks are combined into a single deck, also known as a stock. If more than four people are playing the game, they can simply add another deck of cards for every two additional players. That means three decks for up to six players, four decks for up to eight players and so on.
The contract rummy game is broken up into seven rounds, each round having its own unique rules in order to meld.
Additionally, Round 7 also has another unique rule that cards may not be discarded in the 7th round.
Contract Rummy makes use of two types of melds, also known as contracts. These include Runs and Books. The contracts in each successive round are as follows.
Just as poker has straight, contract rummy has runs. Cards that are incremental in rank are known as runs. In typical rummy games, these runs are also required to be of the same suit. For example, 7 ♦ , 8 ♦ , 9 ♦ is a run. A run can be placed in the board only if it is at least three cards long.
Books are simply groups of cards in which all of them have the same rank, irrespective of their suit. For example, 9 ♦ , 9 ♣ , 9 ♠ . Just like runs, books must also be at least three cards long when they are played.
Players may also play off of a meld that is already present on the board. For example, in case player A places a book of three 9 cards, and player B has a 9 in their hand, Player B decides to place their 9 on the board, and the book is already placed by player A.
Every contract rummy game begins with a deal. The Dealer is either drawn for or voluntarily chosen. By being drawn means random cards are dealt and the player with the highest card becomes the dealer.
The player sitting clockwise to the dealer must start the round. In the following round, this player will become the dealer. The format is similar to that in poker. In the first four rounds, every player is dealt 10 cards, respectively. Similarly, in the last three rounds, players are dealt 12 cards instead of 10.
Once every player has been dealt their cards, the remaining cards are placed in the centre of the board as a ‘stock.’ A stock is basically a deck from which all players are allowed to draw from when their turn arrives. To begin the game, the topmost card of the stock is turned over, face-up, and placed next to the stock. This represents the discard pile.
At the time of a player’s turn, the player must draw one card from the stock or the discard pile. At the end of their turn, they must discard one card too, except in Round 7.
In order to meld, a player must have the required number of cards on the board post their meld.
As an example, in Round 1, if a given player has the cards in order to make two books, the player may meld right away. However, say in Round 3, the players must either have the cards to make two separate runs of four cards each, or they must add cards onto another player’s meld until they can form a smaller run.
A round continues to play until a player is ‘out,’ or the player has run out of cards in their hand. Whenever this occurs, the player gets ‘0’ points for the round. Similarly, all other players must compute their penalties based on the cards they have in their hands at the end of the round. The penalty point values are mentioned in the scoring section of this article below.
The game is over whenever a player is ‘out’ in the seventh round. Any prior penalty totals that the player has are calculated at this moment. The player who has the fewest points at the end of all seven rounds eventually wins the game.
Contract Rummy is said to be similar to another variation of the rummy card game called ‘May I?’ However, Contract Rummy has several unique rules from the ‘May I’ variant. This includes joker-swapping and the special rules for Round 7.
If a player has used a joker in a Book or a Run, as per the official rules any player with a card that matches the joker’s value within a given meld can exchange that joker card for a natural card. The player can place the joker in their hand instead.
Similarly, players can place individual natural cards on pre-existing melds on the board. Melds, on the other hand, must adhere to the round’s required amount of played cards and contain at least three cards in order to be played. Remember that suits do not matter for books, but they do matter for runs.
In most rummy-style games, melds do not result in points for the player. Instead, the goal of melds in rummy is to get rid of the cards in your hand to avoid penalty points at the end of the round.
Cards that remain in your hand at the end of the round are counted in this manner, and their scores are added together. Remember that in Contract Rummy, the player with the lowest score wins.
Here is a concise score chart to tally together penalty points at the end of a round:
Card | Scoring Value |
Ace | 20 Points |
Joker | 20 Points |
2 | 20 Points |
K, Q, J, T | 10 Points |
9-3 | 5 Points |
Here is an example board and hand in Round 4 of Contract Rummy:
Here, the joker and the 6 can be used in the run, or else the 6 can be used in the book as the 8s are combined with the Joker in order to make a unique Book on the given board. This would be the most ideal move, as it takes 4 cards out of your hand.
Contract Rummy’s ever-changing contracts and the need for careful planning and card management make it an exciting and dynamic game, appealing to both casual and seasoned card players alike. It’s a blend of strategy and skill that keeps players engaged and coming back for more challenging and enjoyable rounds.
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Amarylisa Gonsalves is a Content Writer at Gutshot Magazine. Advancing from a marketing background, she found her calling in writing. She takes delight in exploring genres and is a curious learner. Patient and ambivert, she believes in letting her work speak for itself. Apart from content writing, she finds solace in writing poetry by manifesting herself through words. Additionally, she adores indulging in drawing and DIY crafts.
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