The world of video and mobile games is a wonderful and imaginative space that allows you to interact and be entertained. Be it casual board games or the highly developed video games like Call of Duty, there is always something in store for everyone. However, while we usually see these games in their finished form, we don’t really think about the work that goes into making them.
This is why for the July edition of Gutshot’s e-magazine, we wanted to explore the game development process that not many are aware about. We spoke to Harsh Khurana, Founder and CEO of Hashbyte Studio, a game development company founded in 2018. While still a relatively new player, Hashbyte Studios have been on a successful journey since its inception. The company has already worked on casual mobile games like Oceans Lite, Grind My Gears, Unicorn Run: Candyland, and Battle Cow Unleashed. Here’s an excerpt of our conversation with Harsh Khurana.
How did you become interested in game development and design?
I’ve been a gaming geek since childhood. I love game development and design because it is full of creativity, a place where you can imagine and build. I’ve always been interested in learning how a game was made and how it could be created differently. I first started as a co-founder of a gaming company in Chandigarh and after five years, I decided to start Hashbyte Studio.
What is the one project that you’re most proud of?
Though I am proud of every project we have worked upon, the Oceans Board is the biggest project we have worked on, and we are extremely proud of it. The game took our skillset to the next level creatively and technically. The Lite version of the game already has around 100K users. Another game that I am proud of is Battle Cow Unleashed. It’s a 3D shooting role-playing game with a unique idea that we developed from scratch.
Which game was the most challenging to work on and why?
Developing any game, big or small, is not an easy feat. Every game we design and developed had its own set of challenges. An example would be the Oceans Board Game. The biggest challenge we faced while making it was the Rule Engine which had to execute more than 100 cards with thousands of permutations and combinations that a user can play. It was quite challenging when we had to test all the combinations.
Innovation plays a significant role in game design. What do you think is an upcoming trend in game design?
I do agree that innovation plays a vital role in game design. Our tagline, ‘Innovating Every Pixel,’ is derived from that belief. The use of Artificial Intelligence (AI) to make difficult and challenging game levels for gamers is among the upcoming trends in game design. Even multiplayer games are rocking the market as it creates an environment where people can play together, have fun, and challenge each other.
Another upcoming trend is gamification for utilities, such as banking services where people want to add a gaming factor to educate gamers on their services.
If you want to know more, visit the July 2021 edition of Gushot’s e-magazine for the rest of this insightful interview with Harsh Khurana. All you need to do is SIGN-UP and you will also get access to all our other e-magazine issues.
Donna Amo was a writer at Gutshot Magazine. She is a graduate from Sophia College of Women, Mumbai with a degree in English Literature. When this October born foodie is not writing content or poetry, she spends her time laughing at memes or watching series. Based out of Mizoram, she is drawn to all things nature and has a soft spot for puppies.